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Extreme short-term pressure and uncertenty encourage game-playing (t.y: when people in this situations they have difficulties in collaborative decision making: due to [[The problem of coordination|coordination problem]] and usage of [[FFFF]] decision system.)<ref>Games at work p.17</ref>. Anxiety promotes game playing<ref>Games at work p.65</ref>. The main reason may be due to anxiaty that some need will not be fulfilled<ref>Games at work p.139 (Identify your needs)</ref>.
===Specific Causes and Solutions===
Why do we use force?
We use force to submit others to our will.
Why do we gossip and give bad reputation to our raivles?
To know that we are better,
To make stronger people knock them down, and clear the way for us.
Why do we keep important knowledge to ourselves?
To be important to decision makers. If they will know, they will not need us.
To add selective information that will promote our hidden agendas.
To make decision makers unaware of alternatives that are uncomfortable to our goals.
Why do we stick to higher order decision makers?
To get more of their time and attention, so we can influence them. We can better influence less knowledgable and less able decision makers. We falter the decision makers, and become friends with them.
Why do we criticize?
To stop others from doing things we do not want. We are passive-aggressive. Conservatives, with mind-closure and need for obedience will need a leader that will tell them what to do, and they will just criticize to prevent him from doing things we think are ineffective or harmful to us. To change wen need to be active in decision making and and compiling to the decisions. We should be more suggestive, and to contribute to the finding and developing of solutions.
What conservative managers like?
People how promote their needs without any need for their intervention. People who are self-motivated, ambitious and deliver what they promised, without skirmishes. People how understand the political arena and know how to maneuver past it to achieve their goal. But managers afraid of people who are to powerful, who got to much legitimacy from others, and can replace them. So to avoid this situation, they will restrict the knowledge of their subordinates and will restrict their authority to make decisions.
All this can be reduced, if the decision process is much more collaborative and effective, so it will promote everybody's needs, and results decisions that are win-win situation. And also, if Horner and status will be made by real merits and contributions, and that everybody will be loved and honored (this is also a result of good decision making process, so nobody need to fight the others). Also wage differences should be less steep, otherwise, most self-centered and and Maslow 1 will use any means to go to the top.
Because we are motivated by our needs, we need to make such gradient of satisfaction (like salary (Maslow 1 and 4), power to decide (Maslow 2), friends (Maslow 3), honor (Maslow 4), mates (Maslow-new)) that will make people to inspire to higher places, but not in such a way as to make them fight others. And we have to create win-win decision making process.
==Tactics==