Difference between revisions of "Neuronal decision making model"
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The [[value]] of the reward is signaled by the plesentness or pain of the reward. The magnitude of the reward will be determined by the volume of the of nuronal signaling that is connected to the reward and the intensety of nuronal firing. The amount of siganling, is due to the learning process [[LTP]] and [[STP]]. It will be composed of the chance for the expected results, and the immdiacy. the higher the chances, and the more immidate the results is axpected to be, the stronger the signal will be. | The [[value]] of the reward is signaled by the plesentness or pain of the reward. The magnitude of the reward will be determined by the volume of the of nuronal signaling that is connected to the reward and the intensety of nuronal firing. The amount of siganling, is due to the learning process [[LTP]] and [[STP]]. It will be composed of the chance for the expected results, and the immdiacy. the higher the chances, and the more immidate the results is axpected to be, the stronger the signal will be. | ||
− | Pain and plesure are not equal. For most of the people, pain will cause more repalsion then plesure will cause attraction. This is due to the hazardous nature of pain. This may be the neuronal mechanism behind [https://en.wikipedia.org/wiki/Loss_aversion loss aversion]. | + | Pain and plesure are not equal. For most of the people, pain will cause more repalsion then plesure will cause attraction. This is due to the hazardous nature of pain. This may be the neuronal mechanism behind [https://en.wikipedia.org/wiki/Loss_aversion loss aversion]. The reward attraction function seems to be the basic mechanisms of the [https://en.wikipedia.org/wiki/Prospect_theory prospect theory]. |
[[File:Attraction.png|500px|center|The reward-attraction function model]] | [[File:Attraction.png|500px|center|The reward-attraction function model]] | ||
− | + | ====Factors Affecting the Value==== | |
+ | =====Risk of Pain===== | ||
+ | It seems that there are mechanisms that relate to [[FFFF]] mode of thought that will casue people in ''fight'' mode to reduce the expected chances that painful outcomes will result, and also they will feel lest pain, therefore they will take more risks. On the other hand, people in the ''flight'' or ''fright'' mode will percieve the likelihood of painful results as much higher and they will feel pain much more, therefore they will avoid risk more then the avarage person. | ||
− | + | The amount of exposoure to risks, can also change the percived risk. The media can expose us to danger, to result unjustified fears and risk avodidence. on the other hand, in war time or in highly conservatives coutries, showing the bravery of the hero, without showin the damge it could suffer, will result a tendncy to taking risks. | |
+ | |||
+ | A need to hury, may also reduce the perceptption of the chances to get injuerd, and also elevate risk taking. | ||
+ | |||
+ | =====Need for Pleasure===== | ||
+ | |||
+ | In satate of addiction, when the the concentration of the recepture for pleasure signals is low, people will be more attracted to plesure, and will be ready to take risks. | ||
+ | |||
+ | Also, when pain is common and plesure is scarce, people will take more risks, to achieve pleasure. | ||
+ | |||
+ | ===Choosing Between Options=== | ||
[[File:Neural network two paths implications.jpg|500px|thumb|center]] | [[File:Neural network two paths implications.jpg|500px|thumb|center]] |
Revision as of 10:00, 20 June 2014
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Contents
Basic Mechanism
The personal mechanism of decision making is based on evaluative neural network (ENN). ENN has two or more paths for reaching a goal.
For every node in a path, there are several implications. Every implication is attached at the end of it to a reward in the reward system.
Value
The value of the reward is signaled by the plesentness or pain of the reward. The magnitude of the reward will be determined by the volume of the of nuronal signaling that is connected to the reward and the intensety of nuronal firing. The amount of siganling, is due to the learning process LTP and STP. It will be composed of the chance for the expected results, and the immdiacy. the higher the chances, and the more immidate the results is axpected to be, the stronger the signal will be.
Pain and plesure are not equal. For most of the people, pain will cause more repalsion then plesure will cause attraction. This is due to the hazardous nature of pain. This may be the neuronal mechanism behind loss aversion. The reward attraction function seems to be the basic mechanisms of the prospect theory.
Factors Affecting the Value
Risk of Pain
It seems that there are mechanisms that relate to FFFF mode of thought that will casue people in fight mode to reduce the expected chances that painful outcomes will result, and also they will feel lest pain, therefore they will take more risks. On the other hand, people in the flight or fright mode will percieve the likelihood of painful results as much higher and they will feel pain much more, therefore they will avoid risk more then the avarage person.
The amount of exposoure to risks, can also change the percived risk. The media can expose us to danger, to result unjustified fears and risk avodidence. on the other hand, in war time or in highly conservatives coutries, showing the bravery of the hero, without showin the damge it could suffer, will result a tendncy to taking risks.
A need to hury, may also reduce the perceptption of the chances to get injuerd, and also elevate risk taking.
Need for Pleasure
In satate of addiction, when the the concentration of the recepture for pleasure signals is low, people will be more attracted to plesure, and will be ready to take risks.
Also, when pain is common and plesure is scarce, people will take more risks, to achieve pleasure.
Choosing Between Options
Elements Influencing ENN
FFFF and exploitation will heighten the threshold for using paths, therefore only strongest path will be used. If there aren't very strong paths available, no path will be selected, and the decision making system will freeze. The strongest path will be produced by conducting more repetitions in this path relative to other paths. PFC and exploration on the other side of the scale will reduce the threshold, and therefore will enable a larger variety of options. the option that will be selected will be the one with the most rewards in non-self control mode. In self-control mode, a grater rewards in the future will be preferred to immediate high rewards.
RPE will produce lower the threshold even more, which will result even higher diversity in the paths.
Inducing changes in the Threshold of the Paths
When a person is in a feeling of threat, it will activate FFFF, that will lower the threshold. Any attack on the ego, can produce feeling of attack.