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Difference between revisions of "Group behavior"

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# '''Fight''': Under FFFF, they will try to deceit their foes, and destroy them, while keep alliance to their commerads.     
 
# '''Fight''': Under FFFF, they will try to deceit their foes, and destroy them, while keep alliance to their commerads.     
 
# '''Revelries in organizations''': In Hierarchical organizations with a lot of resources, as you get closer to the top of the pyramid, decisions count for more money and prestige. In these organizations, as you get closer to the top, competition become fiercer, and thus, an [[FFFF]] mode is more prevalent. To gain higher position, you have to align closely with your coalition, serving the needs of your masters,and help defeat the competitors.  
 
# '''Revelries in organizations''': In Hierarchical organizations with a lot of resources, as you get closer to the top of the pyramid, decisions count for more money and prestige. In these organizations, as you get closer to the top, competition become fiercer, and thus, an [[FFFF]] mode is more prevalent. To gain higher position, you have to align closely with your coalition, serving the needs of your masters,and help defeat the competitors.  
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To change this fighting mode, one should optimize the organization to a more cooperative mode. To do that you should change the following settings:
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# change positions of managers every year or two, to avoid creating too strong coalition. Yet in order to preserve organization knowledge, managers should have to replace each other, after they had pass their knowledge.
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# Climbing through the hierarchy should be fast with clear rolls.
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# In order to climb the ladder, managers should gate high points from their team, their supervisors and from people they had served. this should help the organization determine if the manager had done a good job, while keeping moral high.
  
 
[[category: groups]]
 
[[category: groups]]

Latest revision as of 04:51, 15 June 2015

Group behavior will be influenced by the following private laws:

  1. comparison: people are prone to look for differences between them and the surrounding members, as a measure of their status.
  2. FFFF vs. PFC: people use two methods of decision making. Either competitive-manse mode (FFFF or aboundance-friendly mode (PFC). in the first, they will gather in coalitions and see strangers or non-members as a thereat. In the second, they will be more friendly to strangers.
  3. Fight: Under FFFF, they will try to deceit their foes, and destroy them, while keep alliance to their commerads.
  4. Revelries in organizations: In Hierarchical organizations with a lot of resources, as you get closer to the top of the pyramid, decisions count for more money and prestige. In these organizations, as you get closer to the top, competition become fiercer, and thus, an FFFF mode is more prevalent. To gain higher position, you have to align closely with your coalition, serving the needs of your masters,and help defeat the competitors.

To change this fighting mode, one should optimize the organization to a more cooperative mode. To do that you should change the following settings:

  1. change positions of managers every year or two, to avoid creating too strong coalition. Yet in order to preserve organization knowledge, managers should have to replace each other, after they had pass their knowledge.
  2. Climbing through the hierarchy should be fast with clear rolls.
  3. In order to climb the ladder, managers should gate high points from their team, their supervisors and from people they had served. this should help the organization determine if the manager had done a good job, while keeping moral high.