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Extreme short-term pressure and uncertenty encourage game-playing (t.y: when people in this situations they have difficulties in collaborative decision making: due to [[The problem of coordination|coordination problem]] and usage of [[FFFF]] decision system.)<ref>Games at work p.17</ref>. Anxiety promotes game playing<ref>Games at work p.65</ref>. The main reason may be due to anxiaty that some need will not be fulfilled<ref>Games at work p.139 (Identify your needs)</ref>.
===Specific Causes and Solutions===
I suggest that the basic causes of office games are [[ego wars]]. In ego wars, members in organizations try to control the situation by several tactics.
Why do we use force?