Long-term personal good
People express less self-regarding preferences in games framed in social contexts than in games framed in market contexts[1]
References
- ↑ Eiser, J. R., & Bhavnani, K.-K. (1974). The effect of situational meaning on the behaviour of subjects in the Prisoner’s Dilemma Game. European Journal of Social Psychology, 4(1), 93–97.