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Revision as of 05:13, 11 February 2014

People express less self-regarding preferences in games framed in social contexts than in games framed in market contexts[1]

References

  1. Eiser, J. R., & Bhavnani, K.-K. (1974). The effect of situational meaning on the behaviour of subjects in the Prisoner’s Dilemma Game. European Journal of Social Psychology, 4(1), 93–97.